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Apr 23 2007, 7:29 AM EDT
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Change: Open) takes on one of the most widely held preconceptions of the postmodern world--the belief that video games, television shows, and other forms of popular entertainment are detrimental to Americans' cognitive and moral development. Everything Good builds a case to the contrary that is engaging, thorough, and ultimately convincing.
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Apr 23 2007, 7:18 AM EDT
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Change: - Michael Rymaszewski - 2006 Hit the digital ground running with Second Life: The Official Guide, the ultimate travel reference to this exciting new "metaverse." Get all the information you'll need to create your avatar, navigate the landscape, and build your in-World business to produce real-world profits.
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Apr 16 2007, 4:22 PM EDT
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Change: Training and HR Professionals) - Clark N. Quinn - 2005 Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging.
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Apr 13 2007, 1:56 PM EDT
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Change: and Other Educational Experiences - Clark Aldrich - 2005 Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.
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Apr 13 2007, 1:05 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 154)
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Apr 13 2007, 12:53 PM EDT
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Change: as developers learn to use the emerging capabilities of the Semantic Web. Digital Game-Based Learning - Marc Prensky - 2004 Systematically analyzed the contexts and events of training and has synthesized a logical framework for digital game-based learning.
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Apr 12 2007, 4:49 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 128)
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Apr 12 2007, 4:47 PM EDT
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Change: pleasure. Games And Simulations in Online Learning: Research and Development Frameworks - David Gibson - Clark Aldrich - Marc Prensky - 2006 Examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web.
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(Word count: 128)
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Apr 12 2007, 4:41 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 124)
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Apr 12 2007, 4:40 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 124)
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Apr 12 2007, 4:27 PM EDT
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Change: stories stories. Serious Games - Clark C. Abt - 1970 The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. Games And Simulations in Online Learning: Research and Development Frameworks - David Gibson - 2006 Examines the potential
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Apr 12 2007, 4:25 PM EDT
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Change: well as provide pleasure. Games And Simulations in Online Learning: Research and Development Frameworks - David Gibson - 2006 Examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web.
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(Word count: 124)
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Apr 11 2007, 2:18 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 83)
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Apr 11 2007, 7:32 AM EDT
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Change: book's wiki page.If you have read the book please leave a comment on the book's page. Hamlet on the Holodeck - Janet H. Murray - 1997Interactive tales, more versatile structures, stories as games, and games as stories Serious Games - Clark C. Abt - 1970 The
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Apr 11 2007, 7:31 AM EDT
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Change: If you have read the book please leave a comment on the book's page. Hamlet on the Holodeck - Janet H. Murray - 1997Interactive tales, more versatile structures, stories as games, and games as stories Serious Games - Clark C. Abt - 1970 The author explores
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(Word count: 82)
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Apr 11 2007, 7:30 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 56)
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Apr 11 2007, 7:24 AM EDT
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Change: Hamlet on the Holodeck - Janet H. Murray - 1997Interactive tales, more versatile structures, stories as games, and games as stories Serious Games - Clark C. Abt - 1970 The author explores the ways in which games can be used to instruct and inform as well as provide pleasure.
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(Word count: 56)
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Apr 11 2007, 7:16 AM EDT
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Change: A list of books on topics relevant to serious games. Hamlet on the Holodeck - Janet H. Murray - 1997Interactive tales, more versatile structures, stories as games, and games as stories
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Apr 11 2007, 7:00 AM EDT
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Change: A list of books on topics relevanttorelevant to serious games. Hamlet on the Holodeck
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Apr 11 2007, 6:55 AM EDT
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Change: A list of books on topics relaventrelevantto to serious games. Hamlet on the Holodeck
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(Word count: 13)
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